FEATURE FILM · VFX / 3D
BLÜCHER
Fire, smoke and cannon effects for the sinking of Blücher.
THE WORK
I created fire and smoke simulations for the burning ship and muzzle flashes for its cannons. I also modeled the cannon for the first-salvo hero shot and built the Lützow asset for the sequence depicting the attack on Oscarsborg the following day.
The pyro work was simulated in EmberGen, then shaded, lit and rendered in Blender. I took most shots in this breakdown from start to finish; in a few, another artist incorporated my assets into a wider composition.