FEATURED WORK

BLÜCHER
I created fire and smoke simulations, cannon effects and period assets for the sinking of Blücher, taking many shots from simulation through final render.

The Commoner
I built and rendered period environments and 3D assets, from aircraft and a royal yacht to the castle balcony, across the series.

POWER Scandinavia
I handled tracking, 3D and compositing for seven social videos, turning everyday scenes into striking VFX moments for POWER’s channels.